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Atomic Monks, LLC

Great nuclear games. By mutants, for mutants!

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Atomic Monks, LLC

Server Issues

System News

Our host has been having numerous server issues today, running the full gamut of hardware and software. I didn't break anything, really. Hopefully things will be back to normal soon.


(No Comments) on Sunday, 15 February 2009 16:11
 

Amoeba

System News

Our new bug and issue tracking system, Amoeba is online now. I can finally get on with Muties again (I'll be implementing skills as has been discussed previously).

It's always possible that there will be bugs (ha) in the bug-tracking system. If they're so bad you can't actually post a bug about it, feel free to post it in here.

I'll be doing a blog post soon about Amoeba: the concept behind it and some technical info for those of you that are interested in such things.


(No Comments) on Tuesday, 20 January 2009 19:11
 

Kicking a Monk while he's down...

System News

I just found out today that the free service (Assembla) I've been using for source code control and bugs/ticket tracking is changing, and forcing me to either pay a monthly fee or make everything (including all the code) public. For me, neither is an acceptable option. Assembla certainly has the right to make money for their service, but I'd rather set up something myself than pay for it.

What this means for you guys is that the bug reporting system will probably be broken until I can get a working computer again and set something up on my own server. I won't be able to change the "Report Bug" button in the game until then either, so that's just going to be broken for a bit. Please post bugs in the forums if the normal button doesn't work, and I'll let everyone know when we have a new system set up.


(2 Comments) on Friday, 02 January 2009 16:45
 

Kerblooie!

System News

My computer died a horrible, fiery death. I suspect the processor, but it may be the motherboard. On the positive side, this gives me a good opportunity to upgrade some core components that were getting a bit dated. On the bad side, I'll have to completely reinstall everything and hope the hard crash didn't trash what I was working on at the time (implementing skills and powerups into Muties).

The replacement parts are on order. With the holidays, etc., it may be a few days before I can get back to work on things here. But now you won't have to panic at my mysterious silence.


(7 Comments) on Tuesday, 23 December 2008 17:06
 

Muties 2.1?

Muties News

Yesterday...a little sooner than originally planned...the new version of MFoN was uploaded. The interface has been largely redesigned, with most of the buttons/icons in the game removed, and the addition of click-to-move (keyboard movement still exists).

NOTE: Due to a change in the forum software also, you may need to clear your cookies before you can get into the game.

Muties now follows that standard convention of TAB to bring up character information (Quests, Items, etc.) and ESC to bring up the main menu (character switching bug report, etc.). Key capturing in JavaScript can be a little tricky, but this has been tested in IE7, FireFox 3, and Chrome. If you have problems with this, report a bug or post in the forums.

Also, don't be shy about posting suggestions for ways to tweak the new interface. I'm pretty open to ideas.


(2 Comments) on Saturday, 06 December 2008 09:40
 


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